I wonder how long it took to spam out that mental trainwreck of a post. Can think of at least two other examples off the top of my head.) (And no, I'm not even talking about Klub here. Sadly, there are also often at least a few people that during the process will demonise and place blame on the forum's admin, or even the user base in general, for having to follow policy on such things.
The result is usually that the game/links will have to be taken down via official admin intervention, the fans of the game form into secret clubs that distribute the game via other means, and mentioning the game or the dev becomes a taboo that's never discussed positively again. There are also several cases of the opposite, where a dev has turned up in a thread to call everyone assholes and indignantly demand payment. And it turns out, that people really will listen, voluntarily removing links and even advertising the games as, "One of the games you should actually buy and support, because the dev's a cool guy!" There are multiple specific cases in ULMF's history, where H-game devs have turned up in threads, or made their own, politely asking people to refrain from pirating their game/s, and then taken part in the discussion about their games, their future plans, and such. Perhaps, but it sure does seem that there's such a thing as god-damned-abysmal-publicity. "There is no such thing as bad publicity" Back Paradox Games Crusader Kings 2 Crusader Kings 3 Stellaris Rimworld Starbound Adult Gaming General Gaming General Discussions. Seems like a good way to be taken seriously. Back Dead or Alive Dead or Alive 5 Dead or Alive 6 Dead or Alive Xtreme: Venus Vacation Paradox Games. Throw in some internet conspiracy theories and a confusing alternating hostile and polite tone for good measure. There's nothing quite like a poorly written TL R rant to destroy any existing and future sympathy for your cause. Is that post genuine? From a SV team member? If so. Our content is already extremely better and comprehensive, and we just need to slightly modify it to eliminate any copyright claims, and it's done. Most of the original game's meshes and textures put by that one 3's company, they got from slightly modified open-licensed stuff available on the web.
A little C++ core to control the 3D engine, and everything else extensively scripted in Python.Īnd using OpenGL, running on Linux, Mac and even that Win-thing. Everything else could be put on top later. The basic logic to build and render scenes should be very simple to put together. And completely legal, no more hiding into the bushes. And what the modding community has been able to achieve based upon this is astonishing.īut you're absolutely right: we have everything that is needed to create a similar game from the ground up, completely OPEN SOURCE, totally extensible and moddable. Click to expand.The original game concept and most of its implementation are very poor, but there is no available alternative that I know of.